Pedagogical Guide
Fostering Scientific Vocations through Augmented Reality about European Cultural Heritage
The Pedagogical Guide will cover the fields of:
• Pedagogy and curricular design - basic principles applied to personalised learning
• Practical and affordable solutions forintegrating active and participative methods - basic and previous methodologies developed and validated
• STEAM and cross-curricular implementation
• Tools and digital resources for their incorporation in the classroom
• Cross-curricular treatment of European Cultural Heritage
Thus, AR-STEAMapp will allow teachers to acquire skills and competencies in STEAM education:
- Digital competence: teachers will have an educational App, which they can use with mobiles or tablets to work on STEAM disciplines in the classroom.
- Capacity for curricular integration of STEAM content: through the different learning scenarios that the app will incorporate.
- Use of AR for educational purposes.
- Use of heritage elements for the integrative study of STEAM disciplines.
- Develop their own STEAM didactic sequences, using as a model the best practices that will be included in the pedagogical guide.