ARSTEAMapp

15/02/2022

ARSTEAMapp addresses the challenges of improving the teaching of STEAM disciplines in the 12-16 age group, designing an innovative way to establish connections between these disciplines in a meaningful and viable way with the educational context.The development of an augmented reality (AR) educational app (hereafter AR-STEAMapp) that can be used to explicitly reflect on the connections between STEAM disciplines through the analysis of relevant European cultural heritage (i.e. sculpture and buildings). As an example of the app, students would scan the façade of a Cathedral using tablets or smartphones; next, through a virtual tour, students will learn aspects related to science (type of rock used), technology (tools used for its construction), engineering (successes and failures in its design), mathematics (structure) and art (historical context in which the cathedral is designed and built; social and cultural importance of the cathedral), while making explicit connections between the STEAM disciplines content.Therefore, this project aims to develop a pedagogical framework to guide secondary school teachers' enactment of the STEAM approach through an AR educational app and a comprehensive guideline.

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